DianaTop runes

Off-meta Top

Jungle62%Mid36%Top2%
Win
40.3%
▼9.8 vs Top
LP a game
—
Not enough games
Games
77
Pick · Ban
0.15 · 3.6%
as Top · any role
Few games

How we measure

Low sample. 77 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 73%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 61% of games
Every rune with its win rate9 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield BashFew games62%33.3%21.7–47.5%
Bone PlatingFew games39%30.0%16.7–47.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games51%48.7%33.9–63.8%
TranscendenceFew games29%36.4%19.7–57.1%
ScorchFew games29%50.0%30.7–69.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games52%40.0%26.4–55.4%
Sudden ImpactFew games52%40.0%26.4–55.4%
Grisly MementosFew games45%42.9%28.0–59.1%
Treasure HunterFew games45%42.9%28.0–59.1%

Questions

What keystone do Diana Top players take on RU?

Electrocute, with Sorcery as the secondary tree, is the most played page: 27% of 77 games in all ranks, patch 26.20, 52.4% win rate.

What other rune page do Diana Top players use?

Grasp of the Undying with Sorcery: 18% of 77 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Diana Top players pick?

Adaptive force, Adaptive force, Health scaling: 61% of 77 games in all ranks, patch 26.20, 38.3% win rate.