- Win
- 56.1%
- ▲6.1 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.11 · 1.1%
- as Jungle · any role
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Adaptive force 78%Flex Adaptive force 78%Defense Health scaling 100%Set taken in 63% of games
Every rune with its win rate6 runes · 3 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 61% | 57.1% | 40.9–72.0% |
| Shield BashFew games | 44% | 60.0% | 40.7–76.6% |
| ConditioningFew games | 42% | 62.5% | 42.7–78.8% |
| UnflinchingFew games | 42% | 66.7% | 46.7–82.0% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus CloakFew games | 35% | 55.0% | 34.2–74.2% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 39% | 59.1% | 38.7–76.7% |
Questions
What keystone do Galio Jungle players take on RU?
Aftershock, with Sorcery as the secondary tree, is the most played page: 33% of 57 games in all ranks, last 7 days, 52.6% win rate.
What other rune page do Galio Jungle players use?
Electrocute with Sorcery: 21% of 57 games in all ranks, last 7 days, 58.3% win rate.
Which stat shards do Galio Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 63% of 57 games in all ranks, last 7 days, 58.3% win rate.










