- Win
- 59.7%
- ▲9.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 62
- Pick · Ban
- 0.12 · 1.1%
- as Jungle · any role
Galio Jungle on RU, patch 26.20: Aftershock + Sorcery (each the most played of 62 games).
Low sample. 62 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Adaptive force 83%Flex Adaptive force 70%Defense Health scaling 92%Set taken in 60% of games
Every rune with its win rate7 runes · 3 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus CloakFew games | 32% | 65.0% | 43.3–81.9% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 56% | 60.0% | 43.6–74.5% |
| Shield BashFew games | 42% | 61.5% | 42.5–77.6% |
| ConditioningFew games | 40% | 64.0% | 44.5–79.8% |
| UnflinchingFew games | 39% | 62.5% | 42.7–78.8% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 35% | 54.6% | 34.7–73.1% |
| Sudden ImpactFew games | 32% | 65.0% | 43.3–81.9% |
Questions
What keystone do Galio Jungle players take on RU?
Aftershock, with Sorcery as the secondary tree, is the most played page: 34% of 62 games in all ranks, patch 26.20, 57.1% win rate.
What other rune page do Galio Jungle players use?
Electrocute with Sorcery: 16% of 62 games in all ranks, patch 26.20, 70.0% win rate.
Which stat shards do Galio Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 60% of 62 games in all ranks, patch 26.20, 62.2% win rate.











