GalioJungle runes

Off-meta Jungle

Mid75%Support14%Top8%Jungle3%
Win
59.7%
▲9.7 vs Jungle
LP a game
—
Not enough games
Games
62
Pick · Ban
0.12 · 1.1%
as Jungle · any role
Few games

How we measure

Galio Jungle on RU, patch 26.20: Aftershock + Sorcery (each the most played of 62 games).

Low sample. 62 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 83%Flex Adaptive force 70%Defense Health scaling 92%Set taken in 60% of games
Every rune with its win rate7 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus CloakFew games32%65.0%43.3–81.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
AftershockFew games56%60.0%43.6–74.5%
Shield BashFew games42%61.5%42.5–77.6%
ConditioningFew games40%64.0%44.5–79.8%
UnflinchingFew games39%62.5%42.7–78.8%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games35%54.6%34.7–73.1%
Sudden ImpactFew games32%65.0%43.3–81.9%

Questions

What keystone do Galio Jungle players take on RU?

Aftershock, with Sorcery as the secondary tree, is the most played page: 34% of 62 games in all ranks, patch 26.20, 57.1% win rate.

What other rune page do Galio Jungle players use?

Electrocute with Sorcery: 16% of 62 games in all ranks, patch 26.20, 70.0% win rate.

Which stat shards do Galio Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 60% of 62 games in all ranks, patch 26.20, 62.2% win rate.