- Win
- 55.8%
- ▲5.8 vs Mid
- LP a game
- —
- Not enough games
- Games
- 86
- Pick · Ban
- 0.16 · 0.50%
- as Mid · any role
Low sample. 86 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 84% of games
Every rune with its win rate7 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 88% | 60.5% | 49.3–70.8% |
| Sudden ImpactFew games | 87% | 58.7% | 47.4–69.1% |
| Treasure HunterFew games | 86% | 54.1% | 42.8–64.9% |
| Grisly MementosFew games | 73% | 58.7% | 46.4–70.0% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Gathering StormFew games | 55% | 63.8% | 49.5–76.0% |
| Absolute FocusFew games | 52% | 64.4% | 49.8–76.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut DownFew games | 27% | 34.8% | 18.8–55.1% |
Questions
What keystone do Quinn Mid players take on RU?
Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 86 games in all ranks, last 7 days, 61.1% win rate.
Which stat shards do Quinn Mid players pick?
Attack speed, Adaptive force, Health scaling: 84% of 86 games in all ranks, last 7 days, 52.8% win rate.











