- Win
- 48.0%
- ▼2.0 vs Support
- LP a game
- —
- Not enough games
- Games
- 25
- Pick · Ban
- 0.05 · 0.50%
- as Support · any role
Quinn Support on RU, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 25 games).
Low sample. 25 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
×2
×287% · 45.0% won
Spells
Fl
Ig
Ig
68% · 52.9% won
Skills
››starts E Q W
50% · 58.3% won
BootsNo boots40% · 50.0% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Starting items
×22 × Health Potion87% · 45.0% won · 20 gamesFew games
Every option as a table2 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| 2 × Health PotionFew games | 87% | 45.0% | 25.8%–65.8% | 20 |
| Finished items | ||||
| BloodsongFew games | 92% | 47.8% | 29.2%–67.0% | 23 |
Questions
What skill order do Quinn Support players use?
Most often they max Q, W, E and start E, Q, W: 50% of 24 games with a skill order in all ranks, patch 26.20, 58.3% win rate.
Which summoner spells do Quinn Support players take?
Flash and Ignite, in 68% of 25 games in all ranks, patch 26.20, 52.9% win rate.







