SennaMid runes

Off-meta Mid

Support92%Bot7%Mid<1%
Win
44.8%
▼5.2 vs Mid
LP a game
—
Not enough games
Games
67
Pick · Ban
0.01 · 1.2%
as Mid · any role
Few games

How we measure

Senna Mid, patch 26.21: Deathfire Touch + Inspiration; skill order Q > W > E (each the most played of 67 games).

Low sample. 67 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 88%Flex Adaptive force 57%Defense Health 71%Set taken in 49% of games
Every rune with its win rate8 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
CelerityFew games73%44.9%31.9–58.7%
Manaflow BandFew games72%41.7%28.9–55.7%
Gathering StormFew games69%43.5%30.2–57.8%
Deathfire TouchFew games58%38.5%24.9–54.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games45%53.3%36.1–69.8%
Cut DownFew games43%55.2%37.6–71.6%
Fleet FootworkFew games30%65.0%43.3–81.9%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Magical FootwearFew games37%36.0%20.3–55.5%

Questions

What keystone do Senna Mid players take on all servers?

Deathfire Touch, with Inspiration as the secondary tree, is the most played page: 40% of 67 games in Diamond and above, patch 26.21, 40.7% win rate.

What other rune page do Senna Mid players use?

Fleet Footwork with Sorcery: 18% of 67 games in Diamond and above, patch 26.21, 75.0% win rate.

Which stat shards do Senna Mid players pick?

Attack speed, Adaptive force, Health: 49% of 67 games in Diamond and above, patch 26.21, 42.4% win rate.