SeraphineSupport runes

18th of 37 Supportup 3 places since 26.20

Support87%Bot10%
Win
50.4%
▲0.5 vs Support
LP a game
+2.80
±0.17
Games
72.4k
a win +24.7 · a loss −19.9
Pick · Ban
5.9 · 4.1%
as Support · any role

How we measure

Seraphine Support, patch 26.21: Echoes of Helia, Rylai's Crystal Scepter, Moonstone Renewer; Summon Aery + Resolve; skill order Q > W > E (each the most played of 72,372 games).

Rune pages

Exact pages · 6 most played
SorceryPrimary
ResolveSecondary
Exact page · 41.2%
ShardsOffense Ability haste 87%Flex Adaptive force 92%Defense Health 88%Set taken in 75% of games
Every rune with its win rate44 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence95%50.4%50.1–50.8%
Manaflow Band93%50.4%50.0–50.7%
Summon Aery73%50.3%49.9–50.7%
Gathering Storm50%50.2%49.7–50.7%
Scorch46%50.5%49.9–51.0%
Arcane Comet22%50.5%49.7–51.3%
Nimbus Cloak3.0%52.2%50.1–54.3%
Axiom Arcanist2.1%49.5%47.0–52.0%
Celerity1.5%49.2%46.3–52.1%
Absolute Focus0.8%49.9%45.9–54.0%
Deathfire Touch0.6%52.1%47.5–56.7%
Waterwalking0.4%54.1%48.0–60.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Revitalize57%50.3%49.8–50.8%
Font of Life50%50.3%49.8–50.8%
Bone Plating8.5%50.6%49.3–51.8%
Guardian3.0%53.2%51.1–55.3%
Shield Bash1.6%48.3%45.4–51.2%
Conditioning1.1%53.6%50.0–57.1%
Second Wind0.7%51.9%47.4–56.4%
Unflinching0.6%45.5%40.8–50.4%
Overgrowth0.3%44.6%37.7–51.8%
AftershockFew games<0.1%50.0%31.4–68.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight32%50.7%50.1–51.4%
Biscuit Delivery22%49.7%48.9–50.5%
Magical Footwear11%52.2%51.1–53.3%
Cash Back1.8%50.8%48.1–53.5%
Jack Of All Trades1.3%50.0%46.8–53.2%
Triple Tonic1.2%51.1%47.8–54.4%
Glacial Augment0.4%43.8%37.9–49.8%
Approach Velocity0.4%45.2%39.2–51.3%
First StrikeFew games0.1%46.1%35.3–57.2%
Time Warp TonicFew games0.1%56.2%44.8–67.0%
Unsealed SpellbookFew games<0.1%50.0%34.5–65.5%
Hextech FlashtraptionFew games<0.1%34.8%18.8–55.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind4.0%50.2%48.4–52.0%
Legend: Haste2.9%50.8%48.7–52.9%
Cut Down2.2%50.4%48.0–52.9%
Coup de Grace1.2%49.0%45.7–52.4%
Triumph0.2%47.0%38.1–56.0%
Legend: AlacrityFew games<0.1%42.3%29.9–55.8%
Last StandFew games<0.1%37.5%24.2–53.0%
Lethal TempoFew games<0.1%47.8%29.2–67.0%
ConquerorFew games<0.1%65.0%43.3–81.9%
Legend: BloodlineFew games<0.1%40.9%23.3–61.3%

Questions

What keystone do Seraphine Support players take on all servers?

Summon Aery, with Resolve as the secondary tree, is the most played page: 52% of 72,372 games in Diamond and above, patch 26.21, 50.1% win rate.

What other rune page do Seraphine Support players use?

Arcane Comet with Inspiration: 15% of 72,372 games in Diamond and above, patch 26.21, 50.6% win rate.

Which stat shards do Seraphine Support players pick?

Ability haste, Adaptive force, Health: 75% of 72,372 games in Diamond and above, patch 26.21, 50.1% win rate.