AatroxMid runes

Off-meta Mid

Top83%Jungle14%Mid2%
Win
47.5%
▼2.5 vs Mid
LP a game
—
Not enough games
Games
101
Pick · Ban
0.11 · 10.3%
as Mid · any role
Few games

How we measure

Aatrox Mid on SG, patch 26.20: Conqueror + Resolve; skill order Q > E > W (each the most played of 101 games).

Low sample. 101 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 86%Flex Adaptive force 95%Defense Health scaling 77%Set taken in 59% of games
Every rune with its win rate7 runes · 3 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games72%47.9%36.9–59.2%
TriumphFew games70%46.5%35.4–58.0%
Last StandFew games68%40.6%29.8–52.4%
ConquerorFew games67%45.6%34.3–57.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games45%35.6%23.2–50.2%
Bone PlatingFew games43%34.9%22.4–49.8%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Treasure HunterFew games25%60.0%40.7–76.6%

Questions

What keystone do Aatrox Mid players take on SG?

Conqueror, with Resolve as the secondary tree, is the most played page: 48% of 101 games in all ranks, patch 26.20, 37.5% win rate.

What other rune page do Aatrox Mid players use?

Electrocute with Precision: 10% of 101 games in all ranks, patch 26.20, 80.0% win rate.

Which stat shards do Aatrox Mid players pick?

Adaptive force, Adaptive force, Health scaling: 59% of 101 games in all ranks, patch 26.20, 46.7% win rate.