- Win
- 39.3%
- ▼10.7 vs Support
- LP a game
- —
- Not enough games
- Games
- 28
- Pick · Ban
- 0.03 · 1.7%
- as Support · any role
Diana Support on SG, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 28 games).
Low sample. 28 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
×2
×289% · 41.7% won
Spells
Fl
Ig
Ig
82% · 43.5% won
Skills
››starts Q E W
44% · 36.4% won
BootsSorcerer's Shoes82% · 34.8% won
The 4th and 5th items and the measured skill path need more games than this build has so far.
Starting items
×22 × Health Potion89% · 41.7% won · 24 gamesFew games
Boots
Sorcerer's Shoes82% · 34.8% won · 23 gamesFew games
Summoner spells
Flash + Ignite82% · 43.5% won · 23 gamesFew games
Every option as a table4 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Sorcerer's ShoesFew games | 82% | 34.8% | 18.8%–55.1% | 23 |
| Starting items | ||||
| 2 × Health PotionFew games | 89% | 41.7% | 24.5%–61.2% | 24 |
| Summoner spells | ||||
| Flash + IgniteFew games | 82% | 43.5% | 25.6%–63.2% | 23 |
| Finished items | ||||
| Zaz'Zak's RealmspikeFew games | 75% | 33.3% | 17.2%–54.6% | 21 |
Questions
What skill order do Diana Support players use?
Most often they max Q, W, E and start Q, E, W: 44% of 25 games with a skill order in all ranks, patch 26.20, 36.4% win rate.
Which summoner spells do Diana Support players take?
Flash and Ignite, in 82% of 28 games in all ranks, patch 26.20, 43.5% win rate.











