DianaSupport build

Off-meta Support

Jungle55%Mid42%Support1%
Win
39.3%
▼10.7 vs Support
LP a game
—
Not enough games
Games
28
Pick · Ban
0.03 · 1.7%
as Support · any role
Few games

How we measure

Diana Support on SG, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 28 games).

Low sample. 28 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 28 games

Start

Hp

89% · 41.7% won

Spells

FlIg

82% · 43.5% won

Skills

starts Q E W

44% · 36.4% won

BootsSorcerer's Shoes82% · 34.8% won

The 4th and 5th items and the measured skill path need more games than this build has so far.

Starting items

2 × Health Potion89% · 41.7% won · 24 gamesFew games

Boots

Sorcerer's Shoes82% · 34.8% won · 23 gamesFew games

Summoner spells

Flash + Ignite82% · 43.5% won · 23 gamesFew games
Every option as a table4 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Sorcerer's ShoesFew games82%34.8%18.8%–55.1%23
Starting items
2 × Health PotionFew games89%41.7%24.5%–61.2%24
Summoner spells
Flash + IgniteFew games82%43.5%25.6%–63.2%23
Finished items
Zaz'Zak's RealmspikeFew games75%33.3%17.2%–54.6%21

Questions

What skill order do Diana Support players use?

Most often they max Q, W, E and start Q, E, W: 44% of 25 games with a skill order in all ranks, patch 26.20, 36.4% win rate.

Which summoner spells do Diana Support players take?

Flash and Ignite, in 82% of 28 games in all ranks, patch 26.20, 43.5% win rate.