IllaoiMid runes

Off-meta Mid

Top97%Mid2%
Win
53.1%
▲3.1 vs Mid
LP a game
—
Not enough games
Games
64
Pick · Ban
0.07 · 11.4%
as Mid · any role
Few games

How we measure

Illaoi Mid on SG, patch 26.20: Grasp of the Undying + Precision; skill order E > Q > W (each the most played of 64 games).

Low sample. 64 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate8 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games89%54.4%41.6–66.6%
Presence of MindFew games81%50.0%36.9–63.1%
ConquerorFew games38%66.7%46.7–82.0%
Legend: HasteFew games36%56.5%36.8–74.4%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games80%52.9%39.5–66.0%
Bone PlatingFew games73%53.2%39.2–66.7%
OvergrowthFew games64%48.8%34.3–63.5%
Grasp of the UndyingFew games58%46.0%31.0–61.6%

Questions

What keystone do Illaoi Mid players take on SG?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 56% of 64 games in all ranks, patch 26.20, 47.2% win rate.

What other rune page do Illaoi Mid players use?

Conqueror with Resolve: 30% of 64 games in all ranks, patch 26.20, 68.4% win rate.

Which stat shards do Illaoi Mid players pick?

Adaptive force, Adaptive force, Health scaling: 88% of 64 games in all ranks, patch 26.20, 55.4% win rate.