- Win
- 53.1%
- ▲3.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 64
- Pick · Ban
- 0.07 · 11.4%
- as Mid · any role
Illaoi Mid on SG, patch 26.20: Grasp of the Undying + Precision; skill order E > Q > W (each the most played of 64 games).
Low sample. 64 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate8 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Last StandFew games | 89% | 54.4% | 41.6–66.6% |
| Presence of MindFew games | 81% | 50.0% | 36.9–63.1% |
| ConquerorFew games | 38% | 66.7% | 46.7–82.0% |
| Legend: HasteFew games | 36% | 56.5% | 36.8–74.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| DemolishFew games | 80% | 52.9% | 39.5–66.0% |
| Bone PlatingFew games | 73% | 53.2% | 39.2–66.7% |
| OvergrowthFew games | 64% | 48.8% | 34.3–63.5% |
| Grasp of the UndyingFew games | 58% | 46.0% | 31.0–61.6% |
Questions
What keystone do Illaoi Mid players take on SG?
Grasp of the Undying, with Precision as the secondary tree, is the most played page: 56% of 64 games in all ranks, patch 26.20, 47.2% win rate.
What other rune page do Illaoi Mid players use?
Conqueror with Resolve: 30% of 64 games in all ranks, patch 26.20, 68.4% win rate.
Which stat shards do Illaoi Mid players pick?
Adaptive force, Adaptive force, Health scaling: 88% of 64 games in all ranks, patch 26.20, 55.4% win rate.












