JaxMid runes

Off-meta Mid

Top69%Jungle28%Mid1%
Win
42.6%
▼7.5 vs Mid
LP a game
—
Not enough games
Games
94
Pick · Ban
0.10 · 7.3%
as Mid · any role
Few games

How we measure

Jax Mid on SG, patch 26.20: Lethal Tempo + Resolve; skill order W > E > Q (each the most played of 94 games).

Low sample. 94 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 93%Defense Health scaling 75%Set taken in 65% of games
Every rune with its win rate7 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games57%44.4%32.0–57.6%
Bone PlatingFew games50%44.7%31.4–58.8%
DemolishFew games22%47.6%28.3–67.6%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games64%48.3%36.2–60.7%
Legend: AlacrityFew games63%44.1%32.2–56.7%
Last StandFew games52%38.8%26.4–52.8%
Lethal TempoFew games48%46.7%32.9–60.9%

Questions

What keystone do Jax Mid players take on SG?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 34% of 94 games in all ranks, patch 26.20, 46.9% win rate.

What other rune page do Jax Mid players use?

Conqueror with Resolve: 15% of 94 games in all ranks, patch 26.20, 42.9% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 65% of 94 games in all ranks, patch 26.20, 44.3% win rate.