MalzaharJungle runes

Off-meta Jungle

Mid88%Top6%Jungle<1%
Win
52.8%
▲2.8 vs Jungle
LP a game
—
Not enough games
Games
36
Pick · Ban
0.04 · 16.0%
as Jungle · any role
Few games

How we measure

Malzahar Jungle on SG, patch 26.20: Deathfire Touch + Inspiration (each the most played of 36 games).

Low sample. 36 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 69% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games72%57.7%39.0–74.5%
TranscendenceFew games72%57.7%39.0–74.5%
ScorchFew games56%50.0%29.9–70.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Magical FootwearFew games61%63.6%43.0–80.3%
Cosmic InsightFew games56%65.0%43.3–81.9%

Questions

What keystone do Malzahar Jungle players take on SG?

Deathfire Touch, with Inspiration as the secondary tree, is the most played page: 28% of 36 games in all ranks, patch 26.20, 70.0% win rate.

Which stat shards do Malzahar Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 69% of 36 games in all ranks, patch 26.20, 56.0% win rate.