- Win
- 52.8%
- ▲2.8 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 36
- Pick · Ban
- 0.04 · 16.0%
- as Jungle · any role
Malzahar Jungle on SG, patch 26.20: Deathfire Touch + Inspiration (each the most played of 36 games).
Low sample. 36 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 69% of games
Every rune with its win rate5 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 72% | 57.7% | 39.0–74.5% |
| TranscendenceFew games | 72% | 57.7% | 39.0–74.5% |
| ScorchFew games | 56% | 50.0% | 29.9–70.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Magical FootwearFew games | 61% | 63.6% | 43.0–80.3% |
| Cosmic InsightFew games | 56% | 65.0% | 43.3–81.9% |
Questions
What keystone do Malzahar Jungle players take on SG?
Deathfire Touch, with Inspiration as the secondary tree, is the most played page: 28% of 36 games in all ranks, patch 26.20, 70.0% win rate.
Which stat shards do Malzahar Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 69% of 36 games in all ranks, patch 26.20, 56.0% win rate.









