- Win
- 26.1%
- ▼23.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 46
- Pick · Ban
- 0.06 · 21.8%
- as Support · any role
Low sample. 46 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Adaptive force 58%Flex Adaptive force 85%Defense Health scaling 100%Set taken in 41% of games
Every rune with its win rate5 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 85% | 20.5% | 10.8–35.5% |
| ScorchFew games | 78% | 19.4% | 9.8–35.0% |
| TranscendenceFew games | 67% | 16.1% | 7.1–32.6% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Approach VelocityFew games | 54% | 20.0% | 8.9–39.1% |
| Biscuit DeliveryFew games | 43% | 15.0% | 5.2–36.0% |
Questions
What keystone do Nasus Support players take on SG?
Summon Aery, with Inspiration as the secondary tree, is the most played page: 33% of 46 games in all ranks, patch 26.20, 13.3% win rate.
Which stat shards do Nasus Support players pick?
Adaptive force, Adaptive force, Health scaling: 41% of 46 games in all ranks, patch 26.20, 15.8% win rate.









