NasusSupport runes

Off-meta Support

Top84%Mid9%Jungle5%Support1%
Win
29.8%
▼20.2 vs Support
LP a game
—
Not enough games
Games
57
Pick · Ban
0.06 · 21.6%
as Support · any role
Few games

How we measure

Nasus Support on SG, patch 26.20: Summon Aery + Inspiration (each the most played of 57 games).

Low sample. 57 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 59%Flex Adaptive force 82%Defense Health scaling 100%Set taken in 40% of games
Every rune with its win rate5 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games82%25.5%15.3–39.5%
ScorchFew games77%22.7%12.8–37.0%
TranscendenceFew games68%20.5%10.8–35.5%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Approach VelocityFew games53%20.0%9.5–37.3%
Biscuit DeliveryFew games42%16.7%6.7–35.9%

Questions

What keystone do Nasus Support players take on SG?

Summon Aery, with Inspiration as the secondary tree, is the most played page: 30% of 57 games in all ranks, patch 26.20, 11.8% win rate.

Which stat shards do Nasus Support players pick?

Adaptive force, Adaptive force, Health scaling: 40% of 57 games in all ranks, patch 26.20, 17.4% win rate.