- Win
- 29.8%
- ▼20.2 vs Support
- LP a game
- —
- Not enough games
- Games
- 57
- Pick · Ban
- 0.06 · 21.6%
- as Support · any role
Nasus Support on SG, patch 26.20: Summon Aery + Inspiration (each the most played of 57 games).
Low sample. 57 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Adaptive force 59%Flex Adaptive force 82%Defense Health scaling 100%Set taken in 40% of games
Every rune with its win rate5 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 82% | 25.5% | 15.3–39.5% |
| ScorchFew games | 77% | 22.7% | 12.8–37.0% |
| TranscendenceFew games | 68% | 20.5% | 10.8–35.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Approach VelocityFew games | 53% | 20.0% | 9.5–37.3% |
| Biscuit DeliveryFew games | 42% | 16.7% | 6.7–35.9% |
Questions
What keystone do Nasus Support players take on SG?
Summon Aery, with Inspiration as the secondary tree, is the most played page: 30% of 57 games in all ranks, patch 26.20, 11.8% win rate.
Which stat shards do Nasus Support players pick?
Adaptive force, Adaptive force, Health scaling: 40% of 57 games in all ranks, patch 26.20, 17.4% win rate.









