- Win
- 43.5%
- ▼6.5 vs Jungle
- LP a game
- +0.30
- ±1.29
- Games
- 1,122
- a win +23.7 · a loss −18.1
- Pick · Ban
- 3.8 · 4.7%
- as Jungle · any role
Build
Items 14.0% of games with a core · 45.2% won
- Voltaic Cyclosword
- Bastionbreaker
- Edge of Night
4th
- E
57.5% won26% pick - S
59.7% won26% pick - L
53.9% won12% pick
5th
- G
58.8% won41% pick - E
54.8% won13% pick - D
55.0% won8.4% pick
45.2% won (36.7–53.9) · 124 games
Start
- Gustwalker Hatchling
- Health Potion
31% · 44.6% won
Boots
- Ionian Boots of Lucidity
70% · 43.3% won
Spells
- Flash
- Smite
100% · 43.5% won
Skills · max
››starts Q W E
42% · 32.8% won
or ›› 20%
RunesFirst Strike + Domination
Inspiration







Domination






Runes First Strike + Domination
or Electrocute + Precision 11%
Across ranks
Rank-sensitive
Iron to Silver21st of 34
Gold and Platinum39th of 39
Emerald and Diamond22nd of 22
Master+No games
Under each tier: win rate, LP a game ▲▼ with its ±95%, games. Hollow: under 200 games.
Other Jungle picks
LP by rank10 tiers
Net LP a game by rank
LP a game95% rangeRank averageSmall sample
By rank
| Rank | Games | Win rate | A win | A loss | LP a game |
|---|---|---|---|---|---|
| Iron14 games, small sample | 14 | 50.0% | +24.6 | −16.4 | +4.10rank +0.84, ±12.07, the 95% range, over 14 games |
| Bronze60 games, small sample | 60 | 52.5% | +26.3 | −18.7 | +5.30rank +3.13, ±6.10, the 95% range, over 60 games |
| Silver130 games, small sample | 130 | 51.5% | +24.0 | −18.4 | +3.40rank +2.97, ±3.86, the 95% range, over 130 games |
| Gold204 games, small sample | 204 | 41.5% | +24.5 | −17.5 | 0.00rank +2.63, ±3.01, the 95% range, over 204 games |
| Platinum286 games, small sample | 286 | 40.6% | +23.6 | −18.4 | −1.20rank +1.99, ±2.54, the 95% range, over 286 games |
| Emerald212 games, small sample | 212 | 39.7% | +22.2 | −18.4 | −2.10rank +1.63, ±2.81, the 95% range, over 212 games |
| Diamond72 games, small sample | 72 | 40.3% | +23.1 | −16.8 | −0.80rank +2.22, ±4.82, the 95% range, over 72 games |
| Master86 games, small sample | 86 | 53.5% | +23.5 | −17.9 | +4.20rank +2.09, ±4.54, the 95% range, over 86 games |
| Grandmaster28 games, small sample | 28 | 50.0% | +22.3 | −20.7 | +0.80rank +1.03, ±8.30, the 95% range, over 28 games |
| Challenger9 games, small sample | 9 | 44.4% | +26.8 | −20.6 | +0.40rank +1.82, ±16.81, the 95% range, over 9 games |
A win and a loss
Win rate by game length7 lengths
Win, pick and LP by patch2 patches
| Patch | Win rate | Pick | Ban | LP a game | Games |
|---|---|---|---|---|---|
| 26.21 | 43.5%, 41% to 46%, the 95% range | 3.8% | 4.7% | +0.30, ±1.29, the 95% range, over 1,101 games | 1,122 |
| 26.20 | 47.2%, 46% to 49%, the 95% range | 3.8% | 5.2% | +1.70, ±0.71, the 95% range, over 3,531 games | 3,632 |
Questions
Is Qiyana Jungle good right now?
Grade D, 48th of 48 Jungle picks: 43.5% won over 1,122 games in all ranks on SG, patch 26.21.
How much LP does Qiyana Jungle net a game?
+0.30 LP a game (±1.29) in all ranks on SG, patch 26.21, against a rank average of +2.34.












































