- Win
- 46.5%
- ▼3.5 vs Support
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.05 · 0.70%
- as Support · any role
Quinn Support on SG, patch 26.20: Electrocute + Sorcery; skill order Q > W > E (each the most played of 43 games).
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 72% of games
Every rune with its win rate5 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 74% | 43.8% | 28.2–60.7% |
| Sudden ImpactFew games | 65% | 42.9% | 26.5–60.9% |
| Treasure HunterFew games | 65% | 50.0% | 32.6–67.4% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Absolute FocusFew games | 49% | 38.1% | 20.8–59.1% |
| Gathering StormFew games | 47% | 45.0% | 25.8–65.8% |
Questions
What keystone do Quinn Support players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 43 games in all ranks, patch 26.20, 45.5% win rate.
Which stat shards do Quinn Support players pick?
Attack speed, Adaptive force, Health scaling: 72% of 43 games in all ranks, patch 26.20, 45.2% win rate.









