RammusSupport runes

Off-meta Support

Jungle95%Support2%
Win
48.3%
▼1.7 vs Support
LP a game
—
Not enough games
Games
58
Pick · Ban
0.06 · 6.6%
as Support · any role
Few games

How we measure

Rammus Support on SG, patch 26.20: Aftershock + Sorcery (each the most played of 58 games).

Low sample. 58 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Attack speed 90%Flex Health scaling 100%Defense Health scaling 100%Set taken in 76% of games
Every rune with its win rate7 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
AftershockFew games90%50.0%36.9–63.1%
ConditioningFew games88%47.1%34.1–60.5%
Font of LifeFew games84%51.0%37.5–64.4%
UnflinchingFew games84%46.9%33.7–60.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
CelerityFew games53%48.4%32.0–65.2%
WaterwalkingFew games43%52.0%33.5–70.0%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games41%54.2%35.1–72.1%

Questions

What keystone do Rammus Support players take on SG?

Aftershock, with Sorcery as the secondary tree, is the most played page: 48% of 58 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Rammus Support players pick?

Attack speed, Health scaling, Health scaling: 76% of 58 games in all ranks, patch 26.20, 43.2% win rate.