- Win
- 48.3%
- ▼1.7 vs Support
- LP a game
- —
- Not enough games
- Games
- 58
- Pick · Ban
- 0.06 · 6.6%
- as Support · any role
Rammus Support on SG, patch 26.20: Aftershock + Sorcery (each the most played of 58 games).
Low sample. 58 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Attack speed 90%Flex Health scaling 100%Defense Health scaling 100%Set taken in 76% of games
Every rune with its win rate7 runes · 3 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 90% | 50.0% | 36.9–63.1% |
| ConditioningFew games | 88% | 47.1% | 34.1–60.5% |
| Font of LifeFew games | 84% | 51.0% | 37.5–64.4% |
| UnflinchingFew games | 84% | 46.9% | 33.7–60.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| CelerityFew games | 53% | 48.4% | 32.0–65.2% |
| WaterwalkingFew games | 43% | 52.0% | 33.5–70.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 41% | 54.2% | 35.1–72.1% |
Questions
What keystone do Rammus Support players take on SG?
Aftershock, with Sorcery as the secondary tree, is the most played page: 48% of 58 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Rammus Support players pick?
Attack speed, Health scaling, Health scaling: 76% of 58 games in all ranks, patch 26.20, 43.2% win rate.











