SejuaniSupport runes

Off-meta Support

Jungle93%Top4%Support2%
Win
54.2%
▲4.2 vs Support
LP a game
—
Not enough games
Games
59
Pick · Ban
0.06 · 0.37%
as Support · any role
Few games

How we measure

Sejuani Support on SG, patch 26.20: Aftershock + Domination; skill order W > Q > E (each the most played of 59 games).

Low sample. 59 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Attack speed 80%Flex Health scaling 43%Defense Health scaling 100%Set taken in 32% of games
Every rune with its win rate4 runes · 1 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games78%52.2%38.1–65.9%
Font of LifeFew games69%53.7%38.8–67.9%
AftershockFew games64%55.3%39.7–69.9%
ConditioningFew games56%51.5%35.2–67.5%

Questions

What keystone do Sejuani Support players take on SG?

Aftershock, with Domination as the secondary tree, is the most played page: 27% of 59 games in all ranks, patch 26.20, 56.3% win rate.

Which stat shards do Sejuani Support players pick?

Attack speed, Health scaling, Health scaling: 32% of 59 games in all ranks, patch 26.20, 47.4% win rate.