- Win
- 36.5%
- ▼13.5 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 104
- Pick · Ban
- 0.11 · 25.1%
- as Jungle · any role
Yasuo Jungle on SG, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 104 games).
Low sample. 104 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 94%Set taken in 84% of games
Every rune with its win rate7 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: Alacrity | 97% | 36.6% | 27.9–46.4% |
| Last StandFew games | 76% | 38.0% | 28.1–49.0% |
| Absorb LifeFew games | 72% | 37.3% | 27.3–48.7% |
| Lethal TempoFew games | 54% | 30.4% | 19.9–43.3% |
| Fleet FootworkFew games | 30% | 48.4% | 32.0–65.2% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 67% | 42.9% | 31.9–54.5% |
| Second WindFew games | 64% | 40.3% | 29.4–52.3% |
Questions
What keystone do Yasuo Jungle players take on SG?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 44% of 104 games in all ranks, patch 26.20, 32.6% win rate.
What other rune page do Yasuo Jungle players use?
Fleet Footwork with Resolve: 23% of 104 games in all ranks, patch 26.20, 54.2% win rate.
Which stat shards do Yasuo Jungle players pick?
Attack speed, Adaptive force, Health scaling: 84% of 104 games in all ranks, patch 26.20, 34.5% win rate.











