YasuoJungle runes

Off-meta Jungle

Mid60%Top28%Bot10%Jungle1%
Win
36.5%
▼13.5 vs Jungle
LP a game
—
Not enough games
Games
104
Pick · Ban
0.11 · 25.1%
as Jungle · any role
Few games

How we measure

Yasuo Jungle on SG, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 104 games).

Low sample. 104 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 94%Set taken in 84% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Alacrity97%36.6%27.9–46.4%
Last StandFew games76%38.0%28.1–49.0%
Absorb LifeFew games72%37.3%27.3–48.7%
Lethal TempoFew games54%30.4%19.9–43.3%
Fleet FootworkFew games30%48.4%32.0–65.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games67%42.9%31.9–54.5%
Second WindFew games64%40.3%29.4–52.3%

Questions

What keystone do Yasuo Jungle players take on SG?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 44% of 104 games in all ranks, patch 26.20, 32.6% win rate.

What other rune page do Yasuo Jungle players use?

Fleet Footwork with Resolve: 23% of 104 games in all ranks, patch 26.20, 54.2% win rate.

Which stat shards do Yasuo Jungle players pick?

Attack speed, Adaptive force, Health scaling: 84% of 104 games in all ranks, patch 26.20, 34.5% win rate.