- Win
- 33.6%
- ▼16.4 vs Support
- LP a game
- −2.00
- ±3.93
- Games
- 134
- a win +26.8 · a loss −17.6
- Pick · Ban
- 0.14 · 15.7%
- as Support · any role
Yone Support on SG, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 134 games).
Low sample. 134 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate7 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: Alacrity | 96% | 31.3% | 23.9–39.7% |
| Last Stand | 87% | 34.2% | 26.2–43.2% |
| Absorb Life | 82% | 32.7% | 24.7–41.9% |
| Lethal TempoFew games | 54% | 30.6% | 21.1–41.9% |
| Fleet FootworkFew games | 28% | 29.7% | 17.5–45.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Second Wind | 87% | 32.8% | 24.9–41.7% |
| Overgrowth | 80% | 31.8% | 23.7–41.1% |
Questions
What keystone do Yone Support players take on SG?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 51% of 134 games in all ranks, patch 26.20, 30.4% win rate.
What other rune page do Yone Support players use?
Fleet Footwork with Resolve: 28% of 134 games in all ranks, patch 26.20, 29.7% win rate.
Which stat shards do Yone Support players pick?
Attack speed, Adaptive force, Health scaling: 88% of 134 games in all ranks, patch 26.20, 34.8% win rate.











