YoneSupport runes

Off-meta Support

Mid51%Top45%Support1%
Win
33.6%
▼16.4 vs Support
LP a game
−2.00
±3.93
Games
134
a win +26.8 · a loss −17.6
Pick · Ban
0.14 · 15.7%
as Support · any role
Few games

How we measure

Yone Support on SG, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 134 games).

Low sample. 134 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 88% of games
Every rune with its win rate7 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: Alacrity96%31.3%23.9–39.7%
Last Stand87%34.2%26.2–43.2%
Absorb Life82%32.7%24.7–41.9%
Lethal TempoFew games54%30.6%21.1–41.9%
Fleet FootworkFew games28%29.7%17.5–45.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second Wind87%32.8%24.9–41.7%
Overgrowth80%31.8%23.7–41.1%

Questions

What keystone do Yone Support players take on SG?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 51% of 134 games in all ranks, patch 26.20, 30.4% win rate.

What other rune page do Yone Support players use?

Fleet Footwork with Resolve: 28% of 134 games in all ranks, patch 26.20, 29.7% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 88% of 134 games in all ranks, patch 26.20, 34.8% win rate.