- Win
- 54.7%
- ▲4.8 vs Mid
- LP a game
- +3.60
- ±3.67
- Games
- 192
- a win +26.0 · a loss −23.6
- Pick · Ban
- 0.04 · 2.2%
- as Mid · any role
Shyvana Mid, patch 26.21: Experimental Hexplate, Spear of Shojin, Death's Dance; Fleet Footwork + Resolve; skill order W > Q > E (each the most played of 192 games).
Low sample. 192 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
39% · 53.5% won
Spells
Ig
33% · 42.2% won
Skills
17% · 45.2% won
Items 10.3% of games with a core
- Experimental Hexplate
- Spear of Shojin
- Death's Dance
50.0% won (23.7–76.3) · 10 games
Skill path 14% of games · 48.0% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 8 | 10 | 12 | 13 | ||||||||||||||
| WW | 1 | 4 | 5 | 7 | 9 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts W Q EFew games17%45.2%31
- ››starts W Q EFew games14%60.0%25
- ››starts Q W EFew games11%38.1%21
Starting items
- Doran's Helm + Health Potion Few games34%57.1% won
- Doran's Blade + Health Potion Few games15%35.7% won
Boots
- Crimson Lucidity Few games23%55.6% won
- Armored Advance Few games16%60.0% won
Summoner spells
- Exhaust + Flash Few games27%60.8% won
- Flash + Teleport Few games21%67.5% won
Every option as a table19 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Boots | ||||
| Chainlaced CrushersFew games | 33% | 46.0% | 34.3%–58.2% | 63 |
| Crimson LucidityFew games | 23% | 55.6% | 41.2%–69.1% | 45 |
| Armored AdvanceFew games | 16% | 60.0% | 42.3%–75.4% | 30 |
| Immortal PathFew games | 12% | 56.5% | 36.8%–74.4% | 23 |
| Spellslinger's ShoesFew games | 10% | 80.0% | 58.4%–91.9% | 20 |
| Starting items | ||||
| Doran's Shield + Health PotionFew games | 39% | 53.5% | 42.0%–64.6% | 71 |
| Doran's Helm + Health PotionFew games | 34% | 57.1% | 44.9%–68.6% | 63 |
| Doran's Blade + Health PotionFew games | 15% | 35.7% | 20.7%–54.2% | 28 |
| Summoner spells | ||||
| Flash + IgniteFew games | 33% | 42.2% | 30.9%–54.4% | 64 |
| Exhaust + FlashFew games | 27% | 60.8% | 47.1%–73.0% | 51 |
| Flash + TeleportFew games | 21% | 67.5% | 52.0%–79.9% | 40 |
| Flash + GhostFew games | 19% | 55.6% | 39.6%–70.5% | 36 |
| Skill order | ||||
| Max W Q E · starts W Q EFew games | 17% | 45.2% | 29.2%–62.2% | 31 |
| Max Q W E · starts W Q EFew games | 14% | 60.0% | 40.7%–76.6% | 25 |
| Max Q W E · starts Q W EFew games | 11% | 38.1% | 20.8%–59.1% | 21 |
| First 11 skill points | ||||
| W Q E W W R W Q W Q RFew games | 14% | 48.0% | 30.0%–66.5% | 25 |
| Finished items | ||||
| Dusk and DawnFew games | 23% | 60.0% | 45.5%–73.0% | 45 |
| RiftmakerFew games | 16% | 61.3% | 43.8%–76.3% | 31 |
| ShadowflameFew games | 10% | 75.0% | 53.1%–88.8% | 20 |
Questions
What do Shyvana Mid players build first on all servers?
The most played core is Experimental Hexplate, then Spear of Shojin, then Death's Dance: 5% of 192 games in Master and above, patch 26.21, 50.0% win rate.
What skill order do Shyvana Mid players use?
Most often they max W, Q, E and start W, Q, E: 17% of 183 games with a skill order in Master and above, patch 26.21, 45.2% win rate.
Which summoner spells do Shyvana Mid players take?
Flash and Ignite, in 33% of 192 games in Master and above, patch 26.21, 42.2% win rate.




































