- Win
- 29.7%
- ▼20.3 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 64
- Pick · Ban
- 0.00 · 13.3%
- as Jungle · any role
Thresh Jungle, patch 26.21: Aftershock + Inspiration; skill order E > Q > W (each the most played of 64 games).
Low sample. 64 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Hp
41% · 31.8% won
Spells
Sm
88% · 30.4% won
Skills
27% · 38.5% won
The 4th and 5th items and the measured skill path are counted server by server, so they are not in this total. See them on EUW
Starting items
Summoner spells
Every option as a table3 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 41% | 31.8% | 16.4%–52.7% | 22 |
| Summoner spells | ||||
| Flash + SmiteFew games | 88% | 30.4% | 19.9%–43.3% | 56 |
| Finished items | ||||
| Sunfire AegisFew games | 44% | 25.0% | 12.7%–43.4% | 28 |
Questions
What skill order do Thresh Jungle players use?
Most often they max E, Q, W and start E, Q, W: 27% of 49 games with a skill order in Emerald and above, patch 26.21, 38.5% win rate.
Which summoner spells do Thresh Jungle players take?
Flash and Smite, in 88% of 64 games in Emerald and above, patch 26.21, 30.4% win rate.











