IreliaJungle runes

Off-meta Jungle

Mid52%Top45%Jungle<1%
Win
32.4%
▼17.6 vs Jungle
LP a game
—
Not enough games
Games
71
Pick · Ban
0.01 · 10.4%
as Jungle · any role
Few games

How we measure

Irelia Jungle on TR, patch 26.21: Blade of The Ruined King, Kraken Slayer, Death's Dance; Conqueror + Resolve; skill order Q > W > E (each the most played of 71 games).

Low sample. 71 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 60%Set taken in 55% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games92%32.3%22.2–44.4%
Legend: AlacrityFew games90%34.4%23.9–46.6%
Last StandFew games76%31.5%20.7–44.7%
ConquerorFew games72%33.3%22.0–47.0%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games44%41.9%26.4–59.2%
UnflinchingFew games39%42.9%26.5–60.9%

Questions

What keystone do Irelia Jungle players take on TR?

Conqueror, with Resolve as the secondary tree, is the most played page: 41% of 71 games in all ranks, patch 26.21, 37.9% win rate.

Which stat shards do Irelia Jungle players pick?

Attack speed, Adaptive force, Health scaling: 55% of 71 games in all ranks, patch 26.21, 35.9% win rate.