SennaMid runes

Off-meta Mid

Support94%Bot4%Mid<1%
Win
56.4%
▲6.3 vs Mid
LP a game
—
Not enough games
Games
55
Pick · Ban
0.02 · 0.39%
as Mid · any role
Few games

How we measure

Senna Mid on TR, patch 26.20: Deathfire Touch + Precision (each the most played of 55 games).

Low sample. 55 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health 100%Set taken in 67% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
CelerityFew games58%62.5%45.3–77.1%
Gathering StormFew games58%59.4%42.3–74.5%
Manaflow BandFew games55%63.3%45.5–78.1%
Deathfire TouchFew games51%64.3%45.8–79.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of MindFew games49%63.0%44.2–78.5%
Cut DownFew games40%72.7%51.9–86.9%

Questions

What keystone do Senna Mid players take on TR?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 29% of 55 games in all ranks, patch 26.20, 75.0% win rate.

Which stat shards do Senna Mid players pick?

Attack speed, Adaptive force, Health: 67% of 55 games in all ranks, patch 26.20, 56.8% win rate.