SorakaMid runes

Off-meta Mid

Support98%Mid1%
Win
47.8%
▼2.3 vs Mid
LP a game
—
Not enough games
Games
67
Pick · Ban
0.02 · 2.1%
as Mid · any role
Few games

How we measure

Soraka Mid on TR, patch 26.20: Summon Aery + Resolve (each the most played of 67 games).

Low sample. 67 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 76% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games90%48.3%36.2–60.7%
ScorchFew games84%50.0%37.3–62.7%
TranscendenceFew games81%48.2%35.4–61.2%
Summon AeryFew games72%47.9%34.5–61.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games63%50.0%35.5–64.5%
RevitalizeFew games63%52.4%37.7–66.6%

Questions

What keystone do Soraka Mid players take on TR?

Summon Aery, with Resolve as the secondary tree, is the most played page: 48% of 67 games in all ranks, patch 26.20, 53.1% win rate.

Which stat shards do Soraka Mid players pick?

Adaptive force, Adaptive force, Health scaling: 76% of 67 games in all ranks, patch 26.20, 51.0% win rate.