TrundleMid runes

Off-meta Mid

Top61%Jungle31%Support8%Mid1%
Win
32.7%
▼17.2 vs Mid
LP a game
—
Not enough games
Games
52
Pick · Ban
0.02 · 0.29%
as Mid · any role
Few games

How we measure

Trundle Mid, patch 26.21: Lethal Tempo + Resolve; skill order Q > W > E (each the most played of 52 games).

Low sample. 52 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 61%Set taken in 54% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games94%30.6%19.5–44.5%
TriumphFew games85%34.1%21.9–48.9%
Lethal TempoFew games79%31.7%19.6–47.0%
Last StandFew games71%35.1%21.8–51.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games63%39.4%24.7–56.3%
Bone PlatingFew games50%38.5%22.4–57.5%

Questions

What keystone do Trundle Mid players take on all servers?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 73% of 52 games in Master and above, patch 26.21, 31.6% win rate.

Which stat shards do Trundle Mid players pick?

Attack speed, Adaptive force, Health scaling: 54% of 52 games in Master and above, patch 26.21, 42.9% win rate.