DianaSupport build

Off-meta Support

Mid50%Jungle48%Support<1%
Win
46.4%
▼3.6 vs Support
LP a game
—
Not enough games
Games
28
Pick · Ban
0.03 · 3.1%
as Support · any role
Few games

How we measure

Diana Support on TW, patch 26.20: Electrocute + Resolve; skill order Q > W > E (each the most played of 28 games).

Low sample. 28 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 28 games

Start

Hp

93% · 42.3% won

Spells

FlIg

71% · 45.0% won

Skills

starts Q E W

67% · 44.4% won

BootsSorcerer's Shoes57% · 50.0% won

Skill path 63% of games · 46.7% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW38101213
EE214151718
RR61116

Starting items

2 × Health Potion93% · 42.3% won · 26 gamesFew games

Summoner spells

Flash + Ignite71% · 45.0% won · 20 gamesFew games
Every option as a table3 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Starting items
2 × Health PotionFew games93%42.3%25.5%–61.1%26
Summoner spells
Flash + IgniteFew games71%45.0%25.8%–65.8%20
Finished items
Zaz'Zak's RealmspikeFew games75%52.4%32.4%–71.7%21

Questions

What skill order do Diana Support players use?

Most often they max Q, W, E and start Q, E, W: 67% of 27 games with a skill order in all ranks, patch 26.20, 44.4% win rate.

Which summoner spells do Diana Support players take?

Flash and Ignite, in 71% of 28 games in all ranks, patch 26.20, 45.0% win rate.