- Win
- 50.0%
- ▼0.0 vs Mid
- LP a game
- +1.60
- ±2.29
- Games
- 280
- a win +20.4 · a loss −17.3
- Pick · Ban
- 0.11 · 1.1%
- as Mid · any role
Fiddlesticks Mid on TW, last 30 days: Dark Harvest + Resolve; skill order W > Q > E (each the most played of 280 games).
Low sample. 280 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 82%Flex Adaptive force 96%Defense Health scaling 49%
Every rune with its win rate18 runes · 4 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 70% | 49.2% | 42.3–56.2% |
| Cheap Shot | 66% | 48.9% | 41.8–56.1% |
| Sixth Sense | 37% | 49.5% | 40.1–59.0% |
| Dark HarvestFew games | 35% | 47.4% | 37.8–57.3% |
| ElectrocuteFew games | 20% | 50.0% | 37.3–62.7% |
| Grisly MementosFew games | 19% | 46.2% | 33.3–59.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Axiom Arcanist | 38% | 50.5% | 41.1–59.8% |
| Scorch | 38% | 54.2% | 44.8–63.3% |
| TranscendenceFew games | 28% | 46.8% | 36.0–57.8% |
| Manaflow BandFew games | 22% | 49.2% | 37.1–61.4% |
| Gathering StormFew games | 19% | 52.8% | 39.7–65.6% |
| Deathfire TouchFew games | 18% | 54.9% | 41.4–67.7% |
| Absolute FocusFew games | 16% | 55.6% | 41.2–69.1% |
| Arcane CometFew games | 15% | 54.8% | 40.0–68.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 40% | 49.1% | 40.0–58.2% |
| Overgrowth | 39% | 48.6% | 39.5–57.9% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 12% | 52.9% | 36.7–68.6% |
| Cash BackFew games | 10% | 57.1% | 39.1–73.5% |
Questions
What keystone do Fiddlesticks Mid players take on TW?
Dark Harvest, with Resolve as the secondary tree, is the most played page: 20% of 280 games in all ranks, last 30 days, 43.6% win rate.
What other rune page do Fiddlesticks Mid players use?
Electrocute with Sorcery: 18% of 280 games in all ranks, last 30 days, 46.0% win rate.
Which stat shards do Fiddlesticks Mid players pick?
Adaptive force, Adaptive force, Tenacity and slow resist: 38% of 280 games in all ranks, last 30 days, 47.2% win rate.






















