JaxMid runes

Off-meta Mid

Top78%Jungle18%Mid2%
Win
43.2%
▼6.8 vs Mid
LP a game
—
Not enough games
Games
88
Pick · Ban
0.10 · 4.8%
as Mid · any role
Few games

How we measure

Jax Mid on TW, patch 26.20: Lethal Tempo + Resolve; skill order W > E > Q (each the most played of 88 games).

Low sample. 88 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 70%Set taken in 63% of games
Every rune with its win rate8 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone PlatingFew games51%48.9%35.0–63.0%
UnflinchingFew games42%40.5%26.4–56.5%
OvergrowthFew games30%42.3%25.5–61.1%
Grasp of the UndyingFew games23%40.0%21.9–61.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games63%47.3%34.7–60.2%
TriumphFew games60%50.9%37.9–63.9%
Last StandFew games52%47.8%34.1–61.9%
Lethal TempoFew games40%40.0%25.6–56.4%

Questions

What keystone do Jax Mid players take on TW?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 35% of 88 games in all ranks, patch 26.20, 38.7% win rate.

What other rune page do Jax Mid players use?

Conqueror with Resolve: 14% of 88 games in all ranks, patch 26.20, 58.3% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 63% of 88 games in all ranks, patch 26.20, 41.8% win rate.