LockeSupport runes

Off-meta Support

Mid84%Jungle12%Support1%
Win
43.1%
▼6.9 vs Support
LP a game
—
Not enough games
Games
58
Pick · Ban
0.07 · 29.8%
as Support · any role
Few games

How we measure

Locke Support on TW, patch 26.20: Electrocute + Precision; skill order Q > E > W (each the most played of 58 games).

Low sample. 58 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health 73%Set taken in 71% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games93%40.7%28.7–54.0%
ElectrocuteFew games72%38.1%25.0–53.2%
Grisly MementosFew games57%36.4%22.2–53.4%
Treasure HunterFew games52%40.0%24.6–57.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games57%33.3%19.8–50.4%
Cut DownFew games57%30.3%17.4–47.3%

Questions

What keystone do Locke Support players take on TW?

Electrocute, with Precision as the secondary tree, is the most played page: 47% of 58 games in all ranks, patch 26.20, 33.3% win rate.

Which stat shards do Locke Support players pick?

Adaptive force, Adaptive force, Health: 71% of 58 games in all ranks, patch 26.20, 39.0% win rate.