OrnnMid runes

Off-meta Mid

Top93%Support4%Mid3%
Win
47.6%
▼2.4 vs Mid
LP a game
—
Not enough games
Games
84
Pick · Ban
0.11 · 1.3%
as Mid · any role
Few games

How we measure

Low sample. 84 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Ability haste 70%Flex Health scaling 100%Defense Tenacity and slow resist 50%Set taken in 45% of games
Every rune with its win rate7 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games92%49.4%38.5–60.3%
Grasp of the UndyingFew games73%54.1%41.7–66.0%
Second WindFew games58%46.9%33.7–60.6%
Font of LifeFew games39%69.7%52.7–82.6%
DemolishFew games31%38.5%22.4–57.5%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games49%58.5%43.4–72.2%
Last StandFew games44%59.5%43.5–73.7%

Questions

What keystone do Ornn Mid players take on TW?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 48% of 84 games in all ranks, patch 26.20, 60.0% win rate.

What other rune page do Ornn Mid players use?

Electrocute with Resolve: 12% of 84 games in all ranks, patch 26.20, 30.0% win rate.

Which stat shards do Ornn Mid players pick?

Ability haste, Health scaling, Tenacity and slow resist: 45% of 84 games in all ranks, patch 26.20, 57.9% win rate.