- Win
- 47.6%
- ▼2.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 84
- Pick · Ban
- 0.11 · 1.3%
- as Mid · any role
Low sample. 84 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Ability haste 70%Flex Health scaling 100%Defense Tenacity and slow resist 50%Set taken in 45% of games
Every rune with its win rate7 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 92% | 49.4% | 38.5–60.3% |
| Grasp of the UndyingFew games | 73% | 54.1% | 41.7–66.0% |
| Second WindFew games | 58% | 46.9% | 33.7–60.6% |
| Font of LifeFew games | 39% | 69.7% | 52.7–82.6% |
| DemolishFew games | 31% | 38.5% | 22.4–57.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 49% | 58.5% | 43.4–72.2% |
| Last StandFew games | 44% | 59.5% | 43.5–73.7% |
Questions
What keystone do Ornn Mid players take on TW?
Grasp of the Undying, with Precision as the secondary tree, is the most played page: 48% of 84 games in all ranks, patch 26.20, 60.0% win rate.
What other rune page do Ornn Mid players use?
Electrocute with Resolve: 12% of 84 games in all ranks, patch 26.20, 30.0% win rate.
Which stat shards do Ornn Mid players pick?
Ability haste, Health scaling, Tenacity and slow resist: 45% of 84 games in all ranks, patch 26.20, 57.9% win rate.











