OrnnMid runes

Off-meta Mid

Top92%Support4%Mid3%
Win
49.5%
▼0.5 vs Mid
LP a game
—
Not enough games
Games
99
Pick · Ban
0.11 · 1.3%
as Mid · any role
Few games

How we measure

Ornn Mid on TW, patch 26.20: Grasp of the Undying + Precision; skill order W > E > Q (each the most played of 99 games).

Low sample. 99 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Ability haste 70%Flex Health scaling 100%Defense Tenacity and slow resist 52%Set taken in 47% of games
Every rune with its win rate7 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games92%50.6%40.5–60.6%
Grasp of the UndyingFew games75%54.1%42.8–64.9%
Second WindFew games62%50.8%38.6–62.9%
Font of LifeFew games41%68.3%53.0–80.4%
DemolishFew games31%38.7%23.7–56.2%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games52%58.8%45.2–71.3%
Last StandFew games46%60.9%46.5–73.6%

Questions

What keystone do Ornn Mid players take on TW?

Grasp of the Undying, with Precision as the secondary tree, is the most played page: 51% of 99 games in all ranks, patch 26.20, 60.0% win rate.

What other rune page do Ornn Mid players use?

Electrocute with Resolve: 10% of 99 games in all ranks, patch 26.20, 30.0% win rate.

Which stat shards do Ornn Mid players pick?

Ability haste, Health scaling, Tenacity and slow resist: 47% of 99 games in all ranks, patch 26.20, 59.6% win rate.