- Win
- 49.5%
- ▼0.5 vs Mid
- LP a game
- —
- Not enough games
- Games
- 99
- Pick · Ban
- 0.11 · 1.3%
- as Mid · any role
Ornn Mid on TW, patch 26.20: Grasp of the Undying + Precision; skill order W > E > Q (each the most played of 99 games).
Low sample. 99 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Ability haste 70%Flex Health scaling 100%Defense Tenacity and slow resist 52%Set taken in 47% of games
Every rune with its win rate7 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 92% | 50.6% | 40.5–60.6% |
| Grasp of the UndyingFew games | 75% | 54.1% | 42.8–64.9% |
| Second WindFew games | 62% | 50.8% | 38.6–62.9% |
| Font of LifeFew games | 41% | 68.3% | 53.0–80.4% |
| DemolishFew games | 31% | 38.7% | 23.7–56.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 52% | 58.8% | 45.2–71.3% |
| Last StandFew games | 46% | 60.9% | 46.5–73.6% |
Questions
What keystone do Ornn Mid players take on TW?
Grasp of the Undying, with Precision as the secondary tree, is the most played page: 51% of 99 games in all ranks, patch 26.20, 60.0% win rate.
What other rune page do Ornn Mid players use?
Electrocute with Resolve: 10% of 99 games in all ranks, patch 26.20, 30.0% win rate.
Which stat shards do Ornn Mid players pick?
Ability haste, Health scaling, Tenacity and slow resist: 47% of 99 games in all ranks, patch 26.20, 59.6% win rate.











