- Win
- 46.2%
- ▼3.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.10 · 16.5%
- as Support · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 94% | 46.9% | 33.7–60.6% |
| Last StandFew games | 87% | 44.4% | 30.9–58.8% |
| Lethal TempoFew games | 73% | 44.7% | 30.2–60.3% |
| Absorb LifeFew games | 73% | 44.7% | 30.2–60.3% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 83% | 41.9% | 28.4–56.7% |
| Second WindFew games | 79% | 43.9% | 29.9–59.0% |
Questions
What keystone do Yone Support players take on TW?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 73% of 52 games in all ranks, patch 26.20, 44.7% win rate.
Which stat shards do Yone Support players pick?
Attack speed, Adaptive force, Health scaling: 90% of 52 games in all ranks, patch 26.20, 48.9% win rate.










