YoneSupport runes

Off-meta Support

Mid53%Top43%Support1%
Win
46.2%
▼3.9 vs Support
LP a game
—
Not enough games
Games
52
Pick · Ban
0.10 · 16.5%
as Support · any role
Few games

How we measure

Low sample. 52 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 90% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games94%46.9%33.7–60.6%
Last StandFew games87%44.4%30.9–58.8%
Lethal TempoFew games73%44.7%30.2–60.3%
Absorb LifeFew games73%44.7%30.2–60.3%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games83%41.9%28.4–56.7%
Second WindFew games79%43.9%29.9–59.0%

Questions

What keystone do Yone Support players take on TW?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 73% of 52 games in all ranks, patch 26.20, 44.7% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 90% of 52 games in all ranks, patch 26.20, 48.9% win rate.