YoneSupport runes

Off-meta Support

Mid53%Top44%Support1%
Win
41.0%
▼9.0 vs Support
LP a game
—
Not enough games
Games
83
Pick · Ban
0.09 · 16.8%
as Support · any role
Few games

How we measure

Yone Support on TW, patch 26.20: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 83 games).

Low sample. 83 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 90%Set taken in 87% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games94%41.0%30.8–52.1%
Last StandFew games88%39.7%29.3–51.2%
Lethal TempoFew games72%41.7%30.1–54.3%
Absorb LifeFew games72%38.3%27.1–51.0%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games80%37.9%27.2–49.9%
Second WindFew games77%39.1%28.1–51.3%

Questions

What keystone do Yone Support players take on TW?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 71% of 83 games in all ranks, patch 26.20, 42.4% win rate.

What other rune page do Yone Support players use?

Fleet Footwork with Resolve: 14% of 83 games in all ranks, patch 26.20, 25.0% win rate.

Which stat shards do Yone Support players pick?

Attack speed, Adaptive force, Health scaling: 87% of 83 games in all ranks, patch 26.20, 43.1% win rate.