Fizz
Mid84%Jungle9%Support5%
Off-meta Support
Win rate50.3%+0.3 pts vs Support 50.0%
LP a game+6.00±1.65 · Support +4.81
Games944Support · patch 26.20
Pick rate0.39%as Support
Ban rate9.4%any role
Low sample. 920 games, fewer than 1,000. Read these numbers as rough.
Grade by rank
- Iron to Silveroff-meta
- Gold and Platinumoff-meta
- Emerald and Diamondoff-meta
- Master+off-meta
Lane opponents
No Support opponent with 100 games is clearly easy or hard for Fizz yet.
Build and runes
- Core items
- Lb
Zh
Sh
- 52.9%5% played
- Boots
- Ss
Sorcerer's Shoes - 50.1%62% played
- Starting items
- Hp
Hp
- 49.1%90% played
- Spells
- Fl
Ig
- 50.3%98% played
- Runes

ElectrocuteDomination, with Sorcery- 50.4%51% played
- Highest win

Dark HarvestDomination, with Precision- 54.4%17% played
- Shards


Adaptive force · Adaptive force · Health scaling- 51.5%80% played
- Skill order
- E›W›QStarts E·W·Q
- 56.9%27% played
Win rate by rank
Win rate by game length
Net LP a game by rank
LP a game95% rangeRank averageSmall sample
By rank
| Rank | Games | Win rate | A win | A loss | LP a game |
|---|---|---|---|---|---|
| Iron11 games, small sample | 11 | 45.5% | +28.8 | −14.0 | +5.50±14.56 |
| Bronze70 games, small sample | 70 | 38.6% | +26.0 | −17.5 | −0.70±5.38 |
| Silver171 games, small sample | 171 | 55.0% | +29.7 | −17.8 | +8.30±3.85 |
| Gold238 games, small sample | 238 | 53.5% | +30.9 | −18.9 | +7.90±3.33 |
| Platinum221 games, small sample | 221 | 47.6% | +31.1 | −18.9 | +5.50±3.50 |
| Emerald159 games, small sample | 159 | 49.7% | +26.3 | −17.9 | +4.30±3.69 |
| Diamond38 games, small sample | 38 | 53.9% | +32.2 | −19.1 | +9.30±8.60 |
| Master12 games, small sample | 12 | 33.3% | +23.8 | −18.1 | −4.20±12.45 |

