Hecarim Jungle build on VN
Off-meta Jungle
Win rate50.1%+0.1 pts vs Jungle 50.0%
LP a game+1.10±1.09 · Jungle +0.77
Games1,412Jungle · patch 26.20
Pick rate2.4%as Jungle
Ban rate1.1%any role
Hecarim Jungle, patch 26.20: the most played core opens with Hubris (8% of 1,412 games), max Q, Ghost and Smite.
Core items
| Items | Picked | Games | Win rate |
|---|---|---|---|
Hu So Dd Hubris · Spear of Shojin · Death's Dance | 7.7% | 109 | 59.6%50% to 68% |
So Bc Dd Spear of Shojin · Black Cleaver · Death's Dance | 7.7% | 108 | 51.9%43% to 61% |
So Dd Eh Spear of Shojin · Death's Dance · Endless Hunger | 4.8% | 67 | 52.2%40% to 64% |
So Dd Bc Spear of Shojin · Death's Dance · Black Cleaver | 4.0% | 57 | 52.6%40% to 65% |
Hu So Eh Hubris · Spear of Shojin · Endless Hunger | 3.9% | 55 | 58.2%45% to 70% |
Hu Bc Dd Hubris · Black Cleaver · Death's Dance | 2.3% | 33 | 51.5%35% to 68% |
So Eh Dd Spear of Shojin · Endless Hunger · Death's Dance | 2.1% | 29 | 72.4%54% to 85% |
Hu Aa Dd Hubris · Axiom Arc · Death's Dance | 1.8% | 26 | 38.5%22% to 57% |
Skill order
Q›W›EQ·W·E
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | 1 | 4 | 5 | 7 | 8 | |||||||||||||
| W | 2 | 9 | 10 | 12 | 13 | |||||||||||||
| E | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| R | 6 | 11 | 16 |
- Q›W›EMax Q, W, EStarts Q, W, E · 47% · 66348.9%45%–53%
- Q›W›EMax Q, W, EStarts Q, W, Q · 28% · 39659.1%54%–64%
- Q›E›WMax Q, E, WStarts Q, W, E · 13% · 18736.9%30%–44%
- Q›W›EMax Q, W, EStarts Q, E, W · 4.0% · 5657.1%44%–69%
- Q›E›WMax Q, E, WStarts Q, E, W · 2.6% · 3638.9%25%–55%
Other finished items
| Item | In inventory | Games | Win rate |
|---|---|---|---|
| Black Cleaver3,000 gold | 40% | 563 | 51.3%47% to 55% |
| Endless Hunger3,100 gold | 37% | 525 | 58.1%54% to 62% |
| Maw of Malmortius3,100 gold | 11% | 149 | 52.4%44% to 60% |
| Axiom Arc2,750 gold | 6.3% | 89 | 52.8%43% to 63% |
| Eclipse2,900 gold | 6.1% | 86 | 59.3%49% to 69% |
| Serylda's Grudge3,000 gold | 5.2% | 73 | 58.9%47% to 69% |
| Voltaic Cyclosword3,000 gold | 4.6% | 65 | 63.1%51% to 74% |
| Sterak's Gage3,200 gold | 3.7% | 52 | 71.2%58% to 82% |
| Trinity Force3,333 gold | 2.8% | 40 | 52.5%38% to 67% |
| Randuin's Omen2,700 gold | 2.8% | 39 | 48.7%34% to 64% |
Starting items
- Gustwalker Hatchling, Health Potion62% · 88250.0%47%–53%
- Gustwalker Hatchling23% · 32854.0%49%–59%
- Scorchclaw Pup, Health Potion8.0% · 11343.4%35%–53%
- Mosstomper Seedling, Health Potion3.3% · 4742.6%30%–57%
Boots
- Ionian Boots of Lucidity57% · 80050.1%47%–54%
- Mercury's Treads15% · 21747.9%41%–55%
- Gluttonous Greaves11% · 14957.1%49%–65%
- Plated Steelcaps10% · 14348.3%40%–56%
- No boots4.2% · 5942.4%31%–55%
Summoner spells
- Ghost and Smite91% · 1,28751.0%48%–54%
- Flash and Smite8.4% · 11839.8%31%–49%
Questions
What do Hecarim Jungle players build first on VN?
The most played core is Hubris, then Spear of Shojin, then Death's Dance: 8% of 1,412 games in all ranks, patch 26.20, 59.6% win rate.
What skill order do Hecarim Jungle players use?
Most often they max Q, W, E and start Q, W, E: 47% of 1,412 games in all ranks, patch 26.20, 48.9% win rate.
Which summoner spells do Hecarim Jungle players take?
Ghost and Smite, in 91% of 1,412 games in all ranks, patch 26.20, 51.0% win rate.

























