- Win
- 60.7%
- ▲10.7 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 56
- Pick · Ban
- 0.01 · 0.11%
- as Jungle · any role
Taric Jungle on VN, last 7 days: Press the Attack + Resolve; skill order E > Q > W (each the most played of 56 games).
Low sample. 56 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Gh

45% · 56.0% won
Spells
Fl
Sm
Sm
95% · 58.5% won
Skills
››starts Q E W
60% · 60.6% won
BootsMercury's Treads32% · 61.1% won
Skill path 40% of games · 57.1% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 8 | 10 | 12 | 13 | ||||||||||||||
| WW | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| EE | 2 | 4 | 5 | 7 | 9 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts Q E WFew games60%60.6%33
Starting items
Gustwalker Hatchling45% · 56.0% won · 25 gamesFew games
- Gustwalker Hatchling + Health Potion Few games39%68.2% won
Summoner spells
Flash + Smite95% · 58.5% won · 53 gamesFew games
Every option as a table7 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| Gustwalker HatchlingFew games | 45% | 56.0% | 37.1%–73.3% | 25 |
| Gustwalker Hatchling + Health PotionFew games | 39% | 68.2% | 47.3%–83.6% | 22 |
| Summoner spells | ||||
| Flash + SmiteFew games | 95% | 58.5% | 45.1%–70.7% | 53 |
| Skill order | ||||
| Max E Q W · starts Q E WFew games | 60% | 60.6% | 43.7%–75.3% | 33 |
| First 11 skill points | ||||
| Q E W E E R E Q E Q RFew games | 40% | 57.1% | 36.6%–75.5% | 21 |
| Finished items | ||||
| Iceborn GauntletFew games | 50% | 60.7% | 42.4%–76.4% | 28 |
| Rod of AgesFew games | 38% | 57.1% | 36.6%–75.5% | 21 |
Questions
What skill order do Taric Jungle players use?
Most often they max E, Q, W and start Q, E, W: 60% of 55 games with a skill order in all ranks, last 7 days, 60.6% win rate.
Which summoner spells do Taric Jungle players take?
Flash and Smite, in 95% of 56 games in all ranks, last 7 days, 58.5% win rate.

















