YunaraMid runes

Off-meta Mid

Bot100%Mid<1%
Win
40.0%
▼9.9 vs Mid
LP a game
—
Not enough games
Games
65
Pick · Ban
0.02 · 4.9%
as Mid · any role
Few games

How we measure

Yunara Mid, patch 26.21: Lethal Tempo + Inspiration; skill order Q > W > E (each the most played of 65 games).

Low sample. 65 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Attack speed 88%Flex Adaptive force 92%Defense Health 58%Set taken in 54% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Cut DownFew games85%40.0%28.1–53.2%
Lethal TempoFew games68%43.2%29.7–57.8%
TriumphFew games62%42.5%28.5–57.8%
Legend: AlacrityFew games57%37.8%24.1–53.9%
Legend: BloodlineFew games34%50.0%30.7–69.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cash BackFew games35%39.1%22.2–59.2%

Questions

What keystone do Yunara Mid players take on all servers?

Lethal Tempo, with Inspiration as the secondary tree, is the most played page: 43% of 65 games in Master and above, patch 26.21, 39.3% win rate.

Which stat shards do Yunara Mid players pick?

Attack speed, Adaptive force, Health: 54% of 65 games in Master and above, patch 26.21, 42.9% win rate.