- Win
- 22.1%
- ▼27.9 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 68
- Pick · Ban
- 0.00 · 16.6%
- as Jungle · any role
Akali Jungle, patch 26.21: Electrocute + Resolve; skill order Q > E > W (each the most played of 68 games).
Low sample. 68 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 92%Flex Adaptive force 100%Defense Health scaling 82%Set taken in 66% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 57% | 28.2% | 16.5–43.8% |
| Ultimate HunterFew games | 56% | 29.0% | 17.0–44.8% |
| ElectrocuteFew games | 44% | 26.7% | 14.2–44.5% |
| Grisly MementosFew games | 44% | 26.7% | 14.2–44.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 34% | 30.4% | 15.6–50.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 40% | 18.5% | 8.2–36.7% |
| Coup de GraceFew games | 40% | 11.1% | 3.9–28.1% |
| Presence of MindFew games | 38% | 11.5% | 4.0–29.0% |
Questions
What keystone do Akali Jungle players take on all servers?
Electrocute, with Resolve as the secondary tree, is the most played page: 22% of 68 games in Emerald and above, patch 26.21, 40.0% win rate.
Which stat shards do Akali Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 66% of 68 games in Emerald and above, patch 26.21, 22.2% win rate.












