- Win
- 38.2%
- ▼11.9 vs Jungle
- LP a game
- −2.80
- ±1.05
- Games
- 1,397
- a win +20.7 · a loss −17.9
- Pick · Ban
- 0.01 · 1.6%
- as Jungle · any role
Alistar Jungle, patch 26.21: Hextech Rocketbelt, Imperial Mandate, Stormsurge; Aftershock + Sorcery; skill order Q > W > E (each the most played of 1,397 games).
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Ability haste 56%Flex Health scaling 48%Defense Health scaling 78%Set taken in 43% of games
Every rune with its win rate42 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus Cloak | 31% | 42.8% | 38.3–47.5% |
| Waterwalking | 29% | 43.7% | 39.0–48.6% |
| Gathering Storm | 15% | 36.2% | 30.0–43.0% |
| Transcendence | 13% | 34.9% | 28.5–42.0% |
| Stormraider's Surge | 11% | 39.1% | 31.7–47.0% |
| Celerity | 11% | 46.7% | 38.9–54.6% |
| Absolute Focus | 9.7% | 29.4% | 22.4–37.6% |
| Scorch | 8.5% | 30.5% | 22.9–39.3% |
| Manaflow Band | 7.2% | 31.0% | 22.8–40.6% |
| Axiom ArcanistFew games | 3.7% | 28.9% | 18.3–42.3% |
| Deathfire TouchFew games | 2.1% | 27.6% | 14.7–45.7% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 43% | 37.8% | 34.0–41.7% |
| Unflinching | 41% | 38.5% | 34.6–42.5% |
| Font of Life | 35% | 39.9% | 35.7–44.3% |
| Aftershock | 35% | 39.8% | 35.6–44.3% |
| Overgrowth | 9.4% | 39.7% | 31.7–48.3% |
| ConditioningFew games | 6.6% | 46.7% | 36.9–56.9% |
| DemolishFew games | 5.4% | 38.2% | 28.1–49.4% |
| Grasp of the UndyingFew games | 4.7% | 35.4% | 24.9–47.5% |
| Second WindFew games | 3.4% | 35.4% | 23.4–49.6% |
| RevitalizeFew games | 1.9% | 38.5% | 22.4–57.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 32% | 37.5% | 33.1–42.0% |
| Hextech Flashtraption | 25% | 37.7% | 32.7–42.9% |
| Biscuit Delivery | 11% | 37.3% | 30.0–45.3% |
| Glacial Augment | 10.0% | 36.7% | 29.1–45.0% |
| Magical Footwear | 9.1% | 34.7% | 26.9–43.3% |
| Cash BackFew games | 3.7% | 39.2% | 27.0–52.9% |
| Triple TonicFew games | 3.2% | 43.2% | 29.7–57.8% |
| Approach VelocityFew games | 3.2% | 47.7% | 33.8–62.1% |
| Time Warp TonicFew games | 2.4% | 29.4% | 16.8–46.2% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 26% | 35.7% | 31.0–40.8% |
| Electrocute | 20% | 36.5% | 31.1–42.3% |
| Grisly Mementos | 15% | 37.0% | 30.7–43.7% |
| Ultimate Hunter | 15% | 36.9% | 30.6–43.7% |
| Relentless Hunter | 14% | 38.3% | 31.8–45.2% |
| Sixth Sense | 12% | 37.0% | 30.0–44.6% |
| Cheap Shot | 11% | 36.4% | 29.2–44.2% |
| Treasure Hunter | 10% | 33.6% | 26.4–41.7% |
| Dark Harvest | 9.0% | 34.4% | 26.7–43.1% |
| Deep WardFew games | 4.4% | 31.2% | 20.9–43.6% |
| Taste of BloodFew games | 1.5% | 57.1% | 36.6–75.5% |
| Hail of BladesFew games | 1.4% | 45.0% | 25.8–65.8% |
Questions
What keystone do Alistar Jungle players take on all servers?
Aftershock, with Sorcery as the secondary tree, is the most played page: 20% of 1,397 games in all ranks, patch 26.21, 43.5% win rate.
What other rune page do Alistar Jungle players use?
Electrocute with Sorcery: 12% of 1,397 games in all ranks, patch 26.21, 35.3% win rate.
Which stat shards do Alistar Jungle players pick?
Ability haste, Health scaling, Health scaling: 43% of 1,397 games in all ranks, patch 26.21, 40.6% win rate.













































