- Win
- 35.0%
- ▼15.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 60
- Pick · Ban
- 0.01 · 0.93%
- as Jungle · any role
Low sample. 60 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
InspirationSecondary
ShardsOffense Ability haste 67%Flex Health scaling 67%Defense Health scaling 100%Set taken in 43% of games
Every rune with its win rate5 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 47% | 46.4% | 29.5–64.2% |
| AftershockFew games | 43% | 42.3% | 25.5–61.1% |
| UnflinchingFew games | 43% | 46.2% | 28.8–64.5% |
| Font of LifeFew games | 40% | 41.7% | 24.5–61.2% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 33% | 25.0% | 11.2–46.9% |
Questions
What keystone do Alistar Jungle players take on EUNE?
Aftershock, with Inspiration as the secondary tree, is the most played page: 22% of 60 games in all ranks, last 7 days, 46.2% win rate.
Which stat shards do Alistar Jungle players pick?
Ability haste, Health scaling, Health scaling: 43% of 60 games in all ranks, last 7 days, 46.2% win rate.









