- Win
- 36.1%
- ▼13.9 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 61
- Pick · Ban
- 0.01 · 0.94%
- as Jungle · any role
Low sample. 61 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
SorcerySecondary
ShardsOffense Ability haste 53%Flex Health scaling 53%Defense Health scaling 89%Set taken in 41% of games
Every rune with its win rate5 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone PlatingFew games | 44% | 33.3% | 18.6–52.2% |
| UnflinchingFew games | 36% | 40.9% | 23.3–61.3% |
| AftershockFew games | 34% | 28.6% | 13.8–50.0% |
| Font of LifeFew games | 33% | 30.0% | 14.6–51.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 34% | 33.3% | 17.2–54.6% |
Questions
What keystone do Alistar Jungle players take on BR?
Aftershock, with Sorcery as the secondary tree, is the most played page: 16% of 61 games in all ranks, patch 26.20, 30.0% win rate.
Which stat shards do Alistar Jungle players pick?
Ability haste, Health scaling, Health scaling: 41% of 61 games in all ranks, patch 26.20, 36.0% win rate.









