- Win
- 46.9%
- ▼3.1 vs Mid
- LP a game
- 0.00
- ±0.21
- Games
- 36.3k
- a win +21.1 · a loss −19.1
- Pick · Ban
- 2.1 · 0.34%
- as Mid · any role
Azir Mid, patch 26.21: Nashor's Tooth, Shadowflame, Rabadon's Deathcap; Press the Attack + Resolve; skill order W > Q > E (each the most played of 36,339 games).
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 98%Flex Adaptive force 92%Defense Health scaling 72%Set taken in 67% of games
Every rune with its win rate45 runes · 4 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: Alacrity | 94% | 46.9% | 46.4–47.5% |
| Cut Down | 84% | 46.6% | 46.1–47.2% |
| Presence of Mind | 83% | 46.7% | 46.2–47.3% |
| Press the Attack | 53% | 47.7% | 46.9–48.4% |
| Lethal Tempo | 32% | 45.3% | 44.4–46.2% |
| Coup de Grace | 5.8% | 48.5% | 46.4–50.6% |
| Triumph | 4.1% | 49.4% | 46.9–51.9% |
| Absorb Life | 4.0% | 46.7% | 44.1–49.3% |
| Last Stand | 2.1% | 50.7% | 47.2–54.3% |
| Conqueror | 1.8% | 50.5% | 46.6–54.3% |
| Fleet Footwork | 1.1% | 47.1% | 42.3–51.9% |
| Legend: Haste | 0.4% | 42.5% | 35.1–50.2% |
| Legend: BloodlineFew games | <0.1% | 41.9% | 26.4–59.2% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 47% | 46.6% | 45.9–47.4% |
| Overgrowth | 47% | 46.7% | 45.9–47.4% |
| Second Wind | 3.5% | 48.3% | 45.6–51.1% |
| Unflinching | 3.3% | 47.9% | 45.1–50.8% |
| Demolish | 1.0% | 47.2% | 42.0–52.4% |
| Grasp of the Undying | 0.7% | 46.1% | 40.1–52.2% |
| Shield Bash | 0.7% | 49.0% | 42.8–55.2% |
| Conditioning | 0.4% | 47.8% | 40.2–55.5% |
| RevitalizeFew games | 0.2% | 48.0% | 37.1–59.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 32% | 46.0% | 45.1–46.9% |
| Scorch | 24% | 47.6% | 46.5–48.6% |
| Gathering Storm | 20% | 46.3% | 45.1–47.4% |
| Absolute Focus | 13% | 48.9% | 47.5–50.3% |
| Transcendence | 8.5% | 47.9% | 46.1–49.6% |
| Arcane Comet | 3.0% | 44.1% | 41.2–47.1% |
| Summon Aery | 1.8% | 50.8% | 47.0–54.7% |
| Celerity | 1.0% | 45.1% | 40.1–50.1% |
| Axiom Arcanist | 0.6% | 48.6% | 42.0–55.2% |
| Deathfire Touch | 0.5% | 47.0% | 39.6–54.6% |
| Nimbus CloakFew games | 0.1% | 46.5% | 32.5–61.1% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Electrocute | 3.2% | 47.2% | 44.4–50.1% |
| Cheap Shot | 3.1% | 48.7% | 45.8–51.6% |
| Grisly Mementos | 3.0% | 48.7% | 45.7–51.6% |
| Ultimate Hunter | 2.8% | 47.8% | 44.7–50.8% |
| Treasure Hunter | 2.7% | 47.6% | 44.5–50.7% |
| Hail of Blades | 2.4% | 49.1% | 45.8–52.5% |
| Sixth Sense | 1.9% | 49.3% | 45.6–53.0% |
| Taste of Blood | 1.8% | 47.4% | 43.6–51.3% |
| Sudden Impact | 1.1% | 47.1% | 42.2–52.0% |
| Deep Ward | 0.8% | 42.7% | 36.9–48.6% |
| Relentless Hunter | 0.5% | 50.9% | 43.5–58.2% |
| Dark HarvestFew games | <0.1% | 55.0% | 34.2–74.2% |
Questions
What keystone do Azir Mid players take on all servers?
Press the Attack, with Resolve as the secondary tree, is the most played page: 33% of 36,339 games in Emerald and above, patch 26.21, 47.4% win rate.
What other rune page do Azir Mid players use?
Lethal Tempo with Sorcery: 17% of 36,339 games in Emerald and above, patch 26.21, 45.6% win rate.
Which stat shards do Azir Mid players pick?
Attack speed, Adaptive force, Health scaling: 67% of 36,339 games in Emerald and above, patch 26.21, 46.2% win rate.

















































