HecarimMid build

Off-meta Mid

Jungle99%Mid<1%
Win
39.2%
▼10.8 vs Mid
LP a game
—
Not enough games
Games
51
Pick · Ban
0.00 · 3.7%
as Mid · any role
Few games

How we measure

Hecarim Mid on BR, last 30 days: Conqueror + Sorcery; skill order Q > W > E (each the most played of 51 games).

Low sample. 51 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 51 games

Start

HpTo

45% · 43.5% won

Spells

GhIg

61% · 35.5% won

Skills

starts Q W E

54% · 48.2% won

BootsCrimson Lucidity35% · 33.3% won

Skill path 44% of games · 57.9% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW28101213
EE314151718
RR61116

Skills

Max order
  1. starts Q W EFew games54%48.2%27

Starting items

2 × Health Potion + Tear of the Goddess45% · 43.5% won · 23 gamesFew games
  • Doran's Blade + Health Potion Few games39%30.0% won

Summoner spells

Ghost + Ignite61% · 35.5% won · 31 gamesFew games
Every option as a table5 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Starting items
2 × Health Potion + Tear of the GoddessFew games45%43.5%25.6%–63.2%23
Doran's Blade + Health PotionFew games39%30.0%14.6%–51.9%20
Summoner spells
Ghost + IgniteFew games61%35.5%21.1%–53.1%31
Skill order
Max Q W E · starts Q W EFew games54%48.2%30.7%–66.0%27
Finished items
Spear of ShojinFew games45%47.8%29.2%–67.0%23

Questions

What skill order do Hecarim Mid players use?

Most often they max Q, W, E and start Q, W, E: 54% of 50 games with a skill order in all ranks, last 30 days, 48.2% win rate.

Which summoner spells do Hecarim Mid players take?

Ghost and Ignite, in 61% of 51 games in all ranks, last 30 days, 35.5% win rate.