- Win
- 50.0%
- ▼0.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.01 · 7.7%
- as Jungle · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
SorcerySecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 74%Set taken in 71% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: BloodlineFew games | 85% | 50.0% | 35.8–64.2% |
| Lethal TempoFew games | 79% | 51.2% | 36.5–65.8% |
| Presence of MindFew games | 79% | 58.5% | 43.4–72.2% |
| Coup de GraceFew games | 67% | 48.6% | 33.0–64.4% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Absolute FocusFew games | 60% | 51.6% | 34.8–68.0% |
| Gathering StormFew games | 60% | 51.6% | 34.8–68.0% |
Questions
What keystone do Jinx Jungle players take on BR?
Lethal Tempo, with Sorcery as the secondary tree, is the most played page: 46% of 52 games in all ranks, patch 26.20, 45.8% win rate.
Which stat shards do Jinx Jungle players pick?
Attack speed, Adaptive force, Health scaling: 71% of 52 games in all ranks, patch 26.20, 51.4% win rate.










