- Win
- 48.9%
- ▼1.1 vs Mid
- LP a game
- —
- Not enough games
- Games
- 45
- Pick · Ban
- 0.01 · 1.7%
- as Mid · any role
Low sample. 45 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 71% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Grisly MementosFew games | 53% | 41.7% | 24.5–61.2% |
| Cheap ShotFew games | 51% | 39.1% | 22.2–59.2% |
| ElectrocuteFew games | 49% | 40.9% | 23.3–61.3% |
| Relentless HunterFew games | 49% | 40.9% | 23.3–61.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 87% | 48.7% | 33.9–63.8% |
| ScorchFew games | 76% | 52.9% | 36.7–68.6% |
Questions
What keystone do Nami Mid players take on BR?
Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 45 games in all ranks, patch 26.20, 40.9% win rate.
Which stat shards do Nami Mid players pick?
Adaptive force, Adaptive force, Health scaling: 71% of 45 games in all ranks, patch 26.20, 43.8% win rate.










