NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
48.9%
▼1.1 vs Mid
LP a game
—
Not enough games
Games
45
Pick · Ban
0.01 · 1.7%
as Mid · any role
Few games

How we measure

Low sample. 45 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 84%Set taken in 71% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Grisly MementosFew games53%41.7%24.5–61.2%
Cheap ShotFew games51%39.1%22.2–59.2%
ElectrocuteFew games49%40.9%23.3–61.3%
Relentless HunterFew games49%40.9%23.3–61.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games87%48.7%33.9–63.8%
ScorchFew games76%52.9%36.7–68.6%

Questions

What keystone do Nami Mid players take on BR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 45 games in all ranks, patch 26.20, 40.9% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 71% of 45 games in all ranks, patch 26.20, 43.8% win rate.