NamiMid runes

Off-meta Mid

Support100%Mid<1%
Win
46.5%
▼3.5 vs Mid
LP a game
—
Not enough games
Games
43
Pick · Ban
0.00 · 0.26%
as Mid · any role
Few games

How we measure

Low sample. 43 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games70%43.3%27.4–60.8%
Manaflow BandFew games67%41.4%25.5–59.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games51%45.5%26.9–65.3%
ElectrocuteFew games49%42.9%24.5–63.5%
Grisly MementosFew games49%42.9%24.5–63.5%
Relentless HunterFew games47%45.0%25.8–65.8%

Questions

What keystone do Nami Mid players take on KR?

Electrocute, with Inspiration as the secondary tree, is the most played page: 26% of 43 games in all ranks, patch 26.20, 54.6% win rate.

Which stat shards do Nami Mid players pick?

Adaptive force, Adaptive force, Health scaling: 81% of 43 games in all ranks, patch 26.20, 42.9% win rate.