- Win
- 46.5%
- ▼3.5 vs Mid
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.00 · 0.26%
- as Mid · any role
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
InspirationSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 70% | 43.3% | 27.4–60.8% |
| Manaflow BandFew games | 67% | 41.4% | 25.5–59.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 51% | 45.5% | 26.9–65.3% |
| ElectrocuteFew games | 49% | 42.9% | 24.5–63.5% |
| Grisly MementosFew games | 49% | 42.9% | 24.5–63.5% |
| Relentless HunterFew games | 47% | 45.0% | 25.8–65.8% |
Questions
What keystone do Nami Mid players take on KR?
Electrocute, with Inspiration as the secondary tree, is the most played page: 26% of 43 games in all ranks, patch 26.20, 54.6% win rate.
Which stat shards do Nami Mid players pick?
Adaptive force, Adaptive force, Health scaling: 81% of 43 games in all ranks, patch 26.20, 42.9% win rate.










