- Win
- 48.7%
- ▼1.3 vs Jungle
- LP a game
- +1.30
- ±0.44
- Games
- 8,649
- a win +21.3 · a loss −17.9
- Pick · Ban
- 0.33 · 6.2%
- as Jungle · any role
Brand Jungle, patch 26.19: Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 8,649 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 71%Flex Adaptive force 97%Defense Health scaling 91%Set taken in 68% of games
Every rune with its win rate37 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 73% | 47.9% | 46.6–49.1% |
| Scorch | 71% | 48.4% | 47.2–49.7% |
| Transcendence | 70% | 48.3% | 47.1–49.6% |
| Deathfire Touch | 67% | 48.1% | 46.8–49.4% |
| Gathering Storm | 14% | 48.9% | 46.1–51.7% |
| Axiom Arcanist | 11% | 49.1% | 46.0–52.3% |
| Waterwalking | 5.0% | 45.5% | 40.9–50.2% |
| Nimbus Cloak | 4.2% | 53.2% | 48.0–58.3% |
| Celerity | 2.5% | 45.5% | 39.0–52.1% |
| Arcane Comet | 2.3% | 47.7% | 40.9–54.7% |
| Absolute Focus | 2.1% | 46.1% | 39.0–53.4% |
| Stormraider's SurgeFew games | 0.4% | 54.1% | 38.4–69.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut Down | 53% | 48.2% | 46.8–49.7% |
| Presence of Mind | 46% | 47.6% | 46.0–49.1% |
| Legend: Haste | 15% | 50.6% | 47.9–53.3% |
| Coup de Grace | 5.3% | 48.5% | 43.9–53.1% |
| Triumph | 2.4% | 53.7% | 46.8–60.4% |
| ConquerorFew games | 1.0% | 56.2% | 45.8–66.0% |
| Last StandFew games | 0.5% | 50.0% | 35.2–64.8% |
| Legend: AlacrityFew games | 0.3% | 73.9% | 53.5–87.5% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 27% | 49.1% | 47.1–51.2% |
| Treasure Hunter | 26% | 49.4% | 47.4–51.5% |
| Grisly Mementos | 25% | 49.7% | 47.6–51.8% |
| Taste of Blood | 18% | 48.4% | 46.0–50.9% |
| Cheap Shot | 16% | 51.3% | 48.7–53.9% |
| Ultimate Hunter | 6.0% | 49.2% | 44.9–53.5% |
| Sixth Sense | 2.8% | 50.6% | 44.4–56.8% |
| Relentless Hunter | 2.5% | 56.8% | 50.2–63.2% |
| Electrocute | 1.3% | 63.9% | 54.5–72.3% |
| Deep WardFew games | 0.9% | 52.5% | 41.7–63.1% |
| Sudden ImpactFew games | 0.3% | 60.0% | 40.7–76.6% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 11% | 50.6% | 47.5–53.8% |
| Magical Footwear | 7.3% | 51.0% | 47.1–54.9% |
| Cash Back | 3.9% | 46.0% | 40.7–51.3% |
| Biscuit Delivery | 1.8% | 48.4% | 40.7–56.2% |
| Approach VelocityFew games | 0.9% | 39.2% | 29.2–50.3% |
| Triple TonicFew games | 0.8% | 52.8% | 41.4–63.9% |
Questions
What keystone do Brand Jungle players take on all servers?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 56% of 8,649 games in all ranks, patch 26.19, 48.1% win rate.
What other rune page do Brand Jungle players use?
Dark Harvest with Sorcery: 20% of 8,649 games in all ranks, patch 26.19, 48.5% win rate.
Which stat shards do Brand Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 68% of 8,649 games in all ranks, patch 26.19, 47.8% win rate.








































