- Win
- 47.4%
- ▼2.6 vs Jungle
- LP a game
- +0.70
- ±0.64
- Games
- 4,007
- a win +21.2 · a loss −18.2
- Pick · Ban
- 0.30 · 5.9%
- as Jungle · any role
Brand Jungle on EUW, last 7 days: Liandry's Torment, Rylai's Crystal Scepter, Zhonya's Hourglass; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 4,007 games).
Rune pages
SorceryPrimary
PrecisionSecondary
ShardsOffense Adaptive force 73%Flex Adaptive force 96%Defense Health scaling 91%Set taken in 69% of games
Every rune with its win rate35 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 73% | 47.3% | 45.5–49.1% |
| Scorch | 71% | 47.0% | 45.1–48.8% |
| Transcendence | 70% | 47.4% | 45.6–49.3% |
| Deathfire Touch | 70% | 47.6% | 45.8–49.5% |
| Gathering Storm | 15% | 49.8% | 45.8–53.8% |
| Axiom Arcanist | 13% | 49.3% | 45.1–53.6% |
| Waterwalking | 6.5% | 49.6% | 43.6–55.6% |
| Nimbus Cloak | 5.0% | 50.0% | 43.1–56.9% |
| Celerity | 3.9% | 47.1% | 39.5–54.9% |
| Absolute Focus | 3.2% | 57.0% | 48.4–65.3% |
| Arcane Comet | 2.6% | 47.1% | 37.8–56.6% |
| Stormraider's SurgeFew games | 0.6% | 56.0% | 37.1–73.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut Down | 56% | 47.4% | 45.3–49.4% |
| Presence of Mind | 50% | 46.4% | 44.2–48.6% |
| Legend: Haste | 14% | 49.7% | 45.6–53.7% |
| Coup de Grace | 6.4% | 44.7% | 38.7–50.8% |
| Triumph | 2.7% | 46.7% | 37.6–56.1% |
| ConquerorFew games | 0.8% | 38.7% | 23.7–56.2% |
| Last StandFew games | 0.5% | 42.9% | 24.5–63.5% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark Harvest | 23% | 46.8% | 43.6–50.0% |
| Grisly Mementos | 22% | 45.5% | 42.2–48.8% |
| Treasure Hunter | 20% | 47.4% | 44.0–50.8% |
| Taste of Blood | 17% | 47.5% | 43.7–51.2% |
| Cheap Shot | 11% | 48.4% | 43.8–52.9% |
| Ultimate Hunter | 5.6% | 48.4% | 42.0–55.0% |
| Sixth Sense | 3.4% | 56.3% | 47.9–64.4% |
| Relentless Hunter | 2.7% | 46.8% | 37.7–56.1% |
| ElectrocuteFew games | 1.7% | 52.2% | 40.5–63.7% |
| Deep WardFew games | 0.9% | 64.7% | 47.9–78.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 9.0% | 45.7% | 40.6–50.8% |
| Magical Footwear | 6.5% | 46.2% | 40.2–52.2% |
| Cash BackFew games | 2.3% | 47.8% | 37.8–58.0% |
| Biscuit DeliveryFew games | 2.0% | 46.3% | 35.8–57.1% |
| Triple TonicFew games | 1.6% | 48.4% | 36.6–60.4% |
| Approach VelocityFew games | 0.9% | 51.4% | 35.6–67.0% |
Questions
What keystone do Brand Jungle players take on EUW?
Deathfire Touch, with Precision as the secondary tree, is the most played page: 60% of 4,007 games in all ranks, last 7 days, 47.2% win rate.
What other rune page do Brand Jungle players use?
Dark Harvest with Sorcery: 19% of 4,007 games in all ranks, last 7 days, 47.5% win rate.
Which stat shards do Brand Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 69% of 4,007 games in all ranks, last 7 days, 47.4% win rate.






































