- Win
- 44.4%
- ▼5.6 vs Jungle
- LP a game
- +1.00
- ±3.39
- Games
- 151
- a win +22.8 · a loss −17.0
- Pick · Ban
- 0.17 · 2.7%
- as Jungle · any role
Low sample. 151 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 63%Flex Adaptive force 100%Defense Health scaling 87%Set taken in 57% of games
Every rune with its win rate14 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 65% | 42.9% | 33.5–52.7% |
| TranscendenceFew games | 60% | 45.1% | 35.2–55.3% |
| Manaflow BandFew games | 53% | 43.8% | 33.4–54.7% |
| Deathfire TouchFew games | 48% | 43.1% | 32.3–54.6% |
| Gathering StormFew games | 16% | 50.0% | 31.4–68.6% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Dark HarvestFew games | 46% | 44.3% | 33.3–55.9% |
| Grisly MementosFew games | 41% | 48.4% | 36.4–60.6% |
| Treasure HunterFew games | 38% | 42.1% | 30.2–55.0% |
| Taste of BloodFew games | 34% | 49.0% | 35.9–62.3% |
| Cheap ShotFew games | 18% | 37.0% | 21.5–55.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Cut DownFew games | 26% | 51.3% | 36.2–66.1% |
| Presence of MindFew games | 24% | 47.2% | 32.0–63.0% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Magical FootwearFew games | 23% | 35.3% | 21.5–52.1% |
| Approach VelocityFew games | 15% | 34.8% | 18.8–55.1% |
Questions
What keystone do Brand Jungle players take on TW?
Dark Harvest, with Sorcery as the secondary tree, is the most played page: 32% of 151 games in all ranks, patch 26.20, 46.9% win rate.
What other rune page do Brand Jungle players use?
Deathfire Touch with Precision: 31% of 151 games in all ranks, patch 26.20, 48.9% win rate.
Which stat shards do Brand Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 57% of 151 games in all ranks, patch 26.20, 47.7% win rate.


















